Last Updated: November 23rd, 2025
The Organized Crime Regulations exist to ensure that criminal roleplay remains balanced, meaningful, and enjoyable for all participants in The Forsaken City. These standards establish how gangs operate, how conflicts begin and escalate, and how criminal interactions should be approached and resolved. All players involved in gang activity are expected to understand, follow, and uphold these guidelines at all times.
These rules are an extension to our main rules and should be treated as such, not a replacement of them.
This section clarifies the core terms used throughout these regulations. Concepts such as "initiation," "active conflict," "value of life," and "gang activity" carry specific meanings within the server. Clear definitions ensure that all players interpret the rules consistently and avoid misunderstandings during roleplay or conflict.
All criminal roleplay must prioritize realism, character motivation, and situational awareness. Actions should reflect believable behavior, genuine stakes, and respect for the immersive environment. Players should avoid rule exploitation or overly game-like tactics and instead commit to quality storytelling, meaningful interactions, and fair escalation.
Interactions with non-criminal factions should reflect the separation between criminal activity and public service roles. Police engagement should follow procedural logic, while EMS personnel must be respected as non-combatants. Civilians, whether intentionally involved or caught in the middle, should be treated with the understanding that their choices and safety may influence RP outcomes. Clarity, communication, and restraint are expected when criminal actions affect uninvolved parties.
Criminal groups should approach businesses with structure and intention. Business owners must be given opportunities to respond in-character, and criminal groups should avoid one-sided pressure or repetitive, low-quality engagements. These interactions should create storylines, not harassment.
Conflict must begin with clear, understandable initiation that gives both sides reasonable awareness and choice. The initiating party must provide dialogue or actions that unmistakably signal intent and create a fair moment of tension before escalation. While initiation should be concise, it must still feel natural, meaningful, and grounded in roleplay rather than rapid, mechanical actions.
Before committing to violence:
Combat scenarios should reflect realistic danger, appropriate weapon handling, and logical decision-making. Players must prioritize their character's value of life, making choices that align with the risks they face. Vehicles should be used in ways that mirror real-world limitations and intentions. Improper use—such as excessive ramming, unrealistic maneuvering, or turning vehicles into primary weapons—undermines immersion and is prohibited.
Gangs are responsible for maintaining their claimed areas with consistent roleplay, presence, and interaction. Territory should be defended or negotiated through meaningful story development rather than constant violence. Influence expands through character-driven choices, alliances, rivalries, and community engagement, not through repetitive or forced hostility. Each group's territorial identity should have depth and purpose.
Hostage situations and kidnappings must be deliberate and grounded in character motivations. Criminals should ensure hostages remain safe and integral to the roleplay scenario, while police and civilians must treat the event with seriousness and respect. Negotiations should feel authentic, with room for compromise, tension, and tactical decision-making. The focus is always on story quality rather than speed or easy advantage.
When tensions rise, escalation must occur in a structured and understandable manner. Retaliation should reflect genuine in-character consequences, not impulsive or disproportionate responses. Gang wars are significant events requiring coordination, pacing, and maturity. All involved parties share the responsibility of keeping the conflict organized, engaging, and sustainable, avoiding burnout or low-quality engagements.
Rule of 6:
Heist Vehicle Limits:
Baiting:
Medical/LEO Decorum:
Re-Engagement Policy:
Wars are a last resort and should reflect ongoing storylines, not impulsive violence.
Progressive War Cycles:
Terms Template:
Criminal organizations should maintain clear leadership structures and decision-making processes. Leaders are responsible for guiding their members, ensuring rule compliance, and resolving issues before they escalate into staff concerns. Internal communication should support stability, clarity, and responsibility within the group, promoting long-term continuity and respect both in-character and out-of-character.
Requirements:
Procedure:
Buyout Example:
A targeted character may negotiate a buyout before execution. Leaders retain discretion to accept.
Leaving an Organization:
Criteria:
Consequences:
| Strikes | Outcome |
|---|---|
| 1 | Warning, expires 30 days |
| 2 | Review + 90-day probation |
| 3 | Disbandment review, possible bans |
Severe cases may trigger disciplinary action at 2 strikes.
The Staff and Gang Team are responsible for monitoring compliance, resolving disputes, and ensuring these regulations are upheld. Their role is to protect the quality of criminal roleplay through guidance, corrective actions, and structured interventions when necessary. Administrative decisions aim to maintain fairness, consistency, and community health across all gangs and criminal activities.
The Gang Team holds final authority in all interpretations and enforcement of organizational rules. All contact must occur through ticketing channels only.
Private messaging staff about rulings or investigations will result in disciplinary action.
Gang leaders must remain active in the city and engaged within their organization. Continuous inactivity, failure to participate in storyline development, or prolonged leadership absence may initiate staff review or leadership reassignment.
Organizations are required to maintain updated member records and ensure full compliance with city communications policy.
Upon leaving, disbanding, or being removed from an organization, a 30-day grace period begins. During this time:
Purpose:
The Veil serves as the in-character and administrative oversight body for all organizations within The Forsaken City. It monitors growth, evaluates conduct, and ensures all criminal RP complements the city's storytelling environment.
To become a recognized organization, a group must first demonstrate presence, narrative purpose, and community value.
Requirements:
Once recognized, an organization enters a city-wide evaluation period managed by The Veil and Gang Team. There is no fixed timeframe; advancement depends on consistent demonstration of quality roleplay.
Monitored Aspects:
The Veil and Gang Team reserve the right to extend or terminate probation based on observation results.
Gangs that complete their probation successfully may apply for official "Whitelisted" status. This designation allows access to special benefits and additional in-character resources, rewarding responsible and creative RP.
Whitelisted Organizations Gain Access To:
Whitelist Obligations:
Whitelisted groups are held to a significantly higher standard. The Veil may revoke whitelist status or initiate disciplinary review for the following reasons:
Whitelist removal may lead to temporary suspension, review periods, or permanent disbandment based on the severity of violations.
The Forsaken City's Organized Crime ecosystem thrives when roleplay is immersive, thoughtful, and purposeful. These regulations serve as a foundation for meaningful interactions, long-term development, and shared storytelling. All players participating in criminal RP contribute to the world's narrative, and through mutual respect and high standards, we create experiences that are dynamic, engaging, and unforgettable.